Character Controller
A third-person capsule controller: gravity pulls it down, it stays glued to the sloped heightfield while walking, and a force-limited move keeps it responsive; left alone it wanders the hills on autopilot.
interactive
A third-person capsule controller: gravity pulls it down, it stays glued to the sloped heightfield while walking, and a force-limited move keeps it responsive; left alone it wanders the hills on autopilot.