Marching Cubes
GPU isosurface polygonization: a compute pass evaluates an animated metaball field over a 64³ grid and emits triangles per cell with the classic marching-cubes tables, appended via an atomic counter and drawn indirectly.
interactive
GPU isosurface polygonization: a compute pass evaluates an animated metaball field over a 64³ grid and emits triangles per cell with the classic marching-cubes tables, appended via an atomic counter and drawn indirectly.