Rivers & Biomes
A procedural world map seen from above, where one noise-built height field decides land and sea, paints each elevation as ocean, sand, grass, forest, rock or snow, and threads meandering rivers to the coast.
A procedural world map seen from above, where one noise-built height field decides land and sea, paints each elevation as ocean, sand, grass, forest, rock or snow, and threads meandering rivers to the coast.