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Voxel Ray Tracing

A procedural voxel landscape traced per-pixel: each ray walks the grid one cell at a time with the Amanatides-Woo DDA, so the axis it crosses on a hit gives an exact cube-face normal — crisp blocky terrain with no marching artefacts. Heightfield grown from fBm noise, materials banded by altitude, lit by a sun and sky.

interactive