SDF Raymarching
A fullscreen fragment shader sphere-traces a signed-distance field: orbiting spheres smooth-unioned into a morphing metaball, with raymarched soft shadows, ambient occlusion and a fresnel rim.
interactive
A fullscreen fragment shader sphere-traces a signed-distance field: orbiting spheres smooth-unioned into a morphing metaball, with raymarched soft shadows, ambient occlusion and a fresnel rim.